
our design glossary.
A
Action
[n] To intervene as a means to achieve an aim or agenda.
Activity
[n] A collective and continual set of actions and effects.
Agency
[n] Action to produce a certain effect esp. involving a single agent with an agenda.
Agenda
[n] An agents proforma of action relating to their preference for the future.
Agent
[n] Something that has potential to act and cause effect esp. a person or artefact.
Approach
[v] To move towards a preferable future-state.
[n] A choice of how to act.
Artefact
[n] A manmade thing, including ephemeral, immaterial or virtual objects.
Artifice
[n] The deceptive feeling that arises from being[v] and being[n] conscious in a network of artefacts.
Assumption
[n] The acceptance of something as a truth without proof, self-reflection or esp. knowledge-of that acceptance.
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B
Benchmark
[v] To check and compare against a standard.
[n] a point of reference for comparison.
Benefit
[v] To receive (and perceive) an advantage or gain.
[n] A subjective advantage or gain.
Blind process
[n] A series of actions towards an end state that is not yet known, but may be revealed at completion.
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C
Co-agency
[n] A synergy of multiple agents and agendas in the form of creative intervention towards a common purpose.
[v] To enact such a process.
Co-creative
[a] Involving collective, common or distributed imagination and original ideas between a group of people.
[n] A creative person or professional that explicitly positions themselves as a creative collaborator.
Co-dependence
[n] being in a common suspension, where everything both relies on and is controlled by everything else esp. in relation to the phenomena of a fundamental circularity and consciousness.
Collaboration
[n] A Choice to engage in collective action with people to produce or create something.
Collaborative practice
[n] A creative practice that explicitly works through and as collective actions.
Common
[a] Shared by and belonging to a group, community, society or culture.
Communication
[n] an exchange or connection between people, places and things esp. a distributed network of information, knowledge or wisedom.
Community of practice
[n] A group of people working and acting together, whether by consensus or profession.
Consensus
[n] A collective or collaborative agreement. An agreement by majority esp. in relation to a group of people.
Convergence
[n] A movement enacting similarities.
Creativity
[n] the ability to use imagination to envision new possibilities.
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D
Deep value
[n] The values or beliefs fundamental to a persons choice in action. An embodied agenda.
Defuturing
[v] Actions of sustaining the unsustainable literally individual actions against a collective future.
Design
[v] To act and intervene in the world with a future purpose in mind esp. with a consideration or reflection on the methods involved in actions and interventions
[n] The artefacts relating to, or produced by and through, design action.
Design action
[n] The way that designers bring-about change in the manmade world.
Design catalyst
[n] A design process that accelerates a change beyond itself or its explicit context, without altering the process itself.
Design methods
[n] An evaluated and exemplified collection of procedures, instructions or processes to bring about specific effects within an applied creative process.
Design studio
[n] A physical and geographical space for community of practice to undertake work esp. in relation to a professional practice or company.
Design process
[n] An informal but repeatable procedure to bring about a specific effect within an applied creative process.
Design research
[v] investigating systematically through actions and their effects. See Phronetic.
[n] systematic investigation and processes of the generation of facts, ideas, theories, knowledge or truths within the relationship of design as discipline and epistemology.
Disharmony
[n] An unpleasant state of disagreement or lack of consensus.
Divergence
[n] A movement enacting differences
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E
Emergence
[n] A revealing of something previously unseen or known.
Enaction
[n] To action an idea, concept, plan or purpose.
Ethical
[a] relating to beliefs in actions.
Ethical expert
[n] Someone who has engaged in a process of reflecting on their actions, found transparency in their assumptions and then re-connected their actions and beliefs to form a type of knowledge-action.
Eudemonia
[n] A choice to act for and with good-spirit, with the presumption that such actions will bring about both a future happiness and will-to-happiness.
Evolution
[n] the ongoing and continued process of flux, diversification and change of both nature and artifice, society and thought.
Expert
[n] Someone or thing that has significant understanding or knowledge of a particular area.
Expertise
[n] A high level of interconnected knowledge and skill in a particular field.
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F
Flux
[n] A state of continual change.
Futuring
[v] Corrective and redirective action towards the Sustainment, specifically aiming towards creating a more eudemonic future. See Defuturing.
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G
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H
Harmony
[n] A state of pleasant and synergised agreement or consensus.
I
Ideation
[n] The process of generating new ideas and concepts.
Ideational-network
[n] A network of agents (people and things) that co-create new ideas and concepts.
Improvisation
[n] A spontaneous reconfiguration of known and unknown elements without conscious preperation.
Innovation
[n] A manifested disruption of an existing trend or pattern of development.
Intervention
[n] An action within a situation to alter or change it.
Intravention
[n] An action inside and with a gestalt to alter or change it’s outside properties.
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J
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K
Knowing
[a] Being aware or having knowledge of something.
Knowledge-action
[n] The embodied knowledge that arises or emerges within an action or set of actions.
L
Languaging
[v] A process of using the alterations of language to affect common values, build consensus, and create new understandings or principles. A change in languaging is a measurable quality and can be used to benchmark paradigm shift.
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M
Manmade world
[n] The world as build by hand, with purpose and intention.
Map
[v] To abstract something within a framework, with a certain purpose or function.
[n] An abstract but functional tool to be used for a purpose esp. an abstraction of something concrete to simplify and aid a users navigation. Maps are similar to models.
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N
Nurture
[v] To attend to and encourage growth.
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O
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P
Paradigm
[n] A pattern or model esp. in relation towards a set of socio-cultural behaviours and perceptions.
Paradigm-shift
[n] A fundamental change in deep value, assumptions and approach at a socio-cultural level.
Perspective
[n] An attitude towards something external.
Phronetic
[n] Relating to the situated knowledge surrounding actions that have real-world effects.
Possibility
[n] Future-state qualities and alternatives. Can be grouped into thinkable and unthinkable categories.
Potential
[a] of having the capacity to become something in the future.
[n] latent properties or seeds that can be refined or developed for the future.
Process
[n] A series of actions with the aim of achieving a specific end. See Blind Process.
Proprioception
[a] Relating to spatial and bodied knowing or knowledge specifically, knowing how to negotiate and orientate a body in a space.
Purpose
[n] The reason for actions.
Purposing
[v] To design purpose instead of artefact.
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Q
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R
Redirective practice
[n] A creative or design practice that both corrects its own defuturing activities, and redirects them towards the futuring agenda.
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S
Seed
[n] A fundamental but latent value within an artefact which may manifest itself at a later date.
[v] To plant or sow values for future effect.
Service
[v] To perform or act for someone.
[n] A system that supplies a person’s desire or need.
Service design
[v] To design services as artefacts for consumption.
[n] The professional discipline of design that deals with service systems and therefore peoples desires and needs.
Skill
[n] An ability to do something well.
Socio-cultural
[a] relating to the interrelations of social and cultural factors.
Socio-economic
[a] relating to the interrelations of social and economic factors.
Socio-environmental
[a] relating to the interrelations of social and environmental factors.
Socio-material
[a] relating to the interrelations of social and material (esp. material culture) factors.
Socio-political
[a] relating to the interrelations of social and political factors.
Sophia
[n] The knowledge concerning generalities and universal truths.
Sustainment (the)
[n] The project of moving towards a collective preferable future where socio-cultural/economic/environmental/material/political factors are in positive balance for worldly well-being
Sympoiesis
[n] A synergetic interaction between two or more components that produces or creates something new.
Synergetic
[a] Referring to the dramatic increase in both possibility and potential when a sympoietic configuration is found or enacted.
Synergy
[n] A collaboration that results in an output or effect greater than the sum of the collaborators individual outputs.
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T
Tacit knowledge
[a][n] An unstated knowledge, esp. a knowledge that is learnt and used in a way that does not involve language.
Team
[n] A group of people working together esp. for a shared interest or goal.
Tool
[v] To equip someone with artefacts useful to actions.
[n] An artefact that assists in or affords an action esp. relating to enacting changes.
Trope
[n] A metaphorical injunction.
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U
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V
Vision
[n] A vivid image of a preferable future esp. in relation to finding the means to bringing that end.
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W
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X
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Y
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Z
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Last edit by j.dalladay 22nd July 09
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